3D/2D Motion for Interactives at
Phillip and Patricia Frost Museum of Science
I designed and developed a collection of visuals and motions in 3D for interactive exhibits at The Power of Science Exhibitions that are permanent at Frost Museum of Science.
Role: 3D Artist, Motion Design, Composition, Storyboarding
Exhibits:
1. Wild Weather in AR
2. Build Your Own Coastline
3. Hurricane Hindsight
NOV.2020 - APR.2021
1. Wild Weather in AR
A table interactive engaging up to 3-players to build natural and man-made infrastructures on the shores to help against natural disasters.
Role: 3D Artist, Motion Design
Tools: Cinema4D
Project main page: LINK
Narrative Storyboard.
Simulation begins. Hurricane is coming.
The sky darkens, trees are shaking, water rushes on the road, and surge rises to 2-4 ft Surge.
When the timeline reaches the 1st ‘Mild’ Marker, 3D animation pauses. Animated infographics pop up and explain the conditions
3D animation begins to slowly ramp up Trees and signs are falling over or blowing away, House breaks slightly Cows fly through scene, 8-10 ft surge.
PAUSE - When the timeline reaches the ‘Medium’ marker the 3D animation pauses. Animated infographics pop up and explain the conditions.
Large flying pieces of debris, cars tossed in the wind, 10-14 ft surge.
When the timeline ‘Severe’ marker is reached 3D animation pauses. Animated infographics pop up and explain the conditions.
Water recedes and objects in the sky fall to the ground.
A prompt informs visitors to move to Hurricane Hindsight (Exhibit III), then screen back to attractor mode.
Composition & Style Test.
Motion for Attractor Mode
Installation in Use
2. Build Your Own Coastline
“Building Your Own Coastline” interactive table game puts visitors in the role of decision-makers about the management of portions of a coastline and its offshore coral communities.
Role: 3D modeling, 3D motion, composition
Tools: Cinema4D
Project main page: LINK
3D Animation - Miami Residential Houses
3D Animation - Environment Building
Composition
The game includes elements of competition and cooperation. With each round, the players see how the choices they’ve made an impact the coastline within their community and in neighboring areas. Visitors control the choices of a single beach community.
Onsite Photos
3. Hurricane Hindsight
Hurricane Hindsight aims to challenge visitors to think about their information sources and the decision to evacuate or not, at key points during the days and hours before a hurricane makes landfall.
Role: Animation, Motion Design
Tools: After Effects
Project main page: LINK
A dual-screen game exploring how we measure the risk of hurricanes, and whether it’s safer to stay or evacuate, which is of huge importance in Florida.
Players are asked to choose from 4 different sources of media, TV news with a track map and storm facts, social media, internet weather apps, text messages from family and friends. Then the players have to make informed choices about how to respond to an incoming Hurricane, 5 days out, 3 days out, and 36 hours out.
UI Design & Motion
01. Source of Track Map & News Report
5 days left for evacuation
3 days left for evacuation
36 hours left for evacuation
02. Source of Text Message
5 days left for evacuation
3 days left for evacuation
36 hours left for evacuation
03. Source of Weather App
5 days left for evacuation
3 days left for evacuation
36 hours left for evacuation
04. Source of Social Media
5 days left for evacuation
3 days left for evacuation
36 hours left for evacuation